radiance: long-context agents, one card or two

The standalone engine changes how this small host serves long conversations. The interesting result is the combination of first-token latency, generation and allocated context—not a single throughput score. This page collects the recorded 21–22 October settings and results; the head-to-head comparison keeps the earlier vllm-radiance measurements beside them.

Identity

Reading the numbers

n1–4, TP1 vs TP2, MTP-4

TTFT (mean s) · per-turn TG (t/s) · aggregate output (t/s). Sources: TP1 grid, R1x n1–4; TP2 grid, R6 n1–4. All cells in these two lanes use MTP-4. The wider dual grid includes non-speculative rows too.

n TP1 TTFT TP1 TG TP1 agg TP2 TTFT TP2 TG TP2 agg
1 7.07 84.4 22.60 8.37 137.9 24.79
2 8.87 26.6 23.63 10.72 41.0 24.97
3 11.34 23.3 26.44 12.85 25.9 24.29
4 14.34 17.4 27.85 17.10 16.8 24.56

TP1 records shorter walls at n=1–3; the 4–6% TP1/TP2 gaps do not isolate all-reduce (tier, depth and run length also differ). The larger TP2 allocation supports the deeper four-agent growth target used in this campaign.

Depth and tier

6×200k is allocation only

Raising --max-model-len to 204,800 (TP2, 6 slots) boots a 1,228,816-token pool — 100% backing of the 6×200k worst case. This is a boot allocation, not simultaneous full-depth performance; the deep-band grids were not run. Acceptance probes (over-cap 400, 165k needle, /server_info) are not CSV-exported.

Prompt processing (PP)

There is no matched validated raw-kernel PP benchmark between the engines; pp_effective_ingest_tok_s and prompt-credit traces must not be used to manufacture one.

Fleet: the files arrived, the processes timed out

Radiance: 4/4 games delivered, 2/4 clean (agents 0–1 exit 124 after delivery; agents 2–3 exit 0). vLLM dual fleet: 4/4 clean. reported_syntax is the campaign check, not a fresh browser qualification.

Source: radiance fleet CSV, agents 0–3. Play the released games. The released cache_hit_pct values span 80.1–94.3%, with no common definition established against the older sweep proxy.

Which configuration answers which question?

Need Recorded evidence Limit
One agent, generation estimate TP2 MTP-4: 137.9 tok/s turn TG; 8.37 s mean TTFT Short-response estimate, not real-agent productivity
Several agents on one card TP1 completed four cells, 92 turns, zero errors At n4 the growth target falls to 88.9k
Four agents near the 126k growth target TP2 R6-n4: 402.7 s, 17.10 s mean TTFT Actual max prompt 123,710; not sustained full-131k qualification
Larger history allocation Six-slot 200k boot: 1,228,816 GPU tokens No corresponding six-agent throughput grid
A host tier change R9 13 GiB vs R6-n4 10 GiB: 402.0 vs 402.7 s No repeat distribution to resolve the 0.7 s gap

Dual-card campaign · Single-card campaign · Capacity ladder · Model identities.

Scope

Single host (2× R9700 32 GiB, 30 GiB RAM, custom kernel). No universal winner; numbers do not generalize silently. Baseline re-validation on the old engine was not run (recorded).

Home · Compare · vllm-radiance · Charts · Stuff for nerds · Disclosure