QWEN3.8 27B · ROCm 10.1 · R9700

Eleven games.
Three recorded fleet attempts.

Start with the completed single-card retry or dual-card fleet. Each agent built its own seeded Falling Blocks variant. Use a keyboard; controls are shown inside each game.

All eleven original outputs passed reported target-side syntax and mocked-DOM checks. That is not full browser qualification. Fleet completion and file production are distinct: the first single-card attempt failed overall.

Single card — completed retry

All four agents delivered and exited cleanly. Fleet wall 75:23; 65,536-token request budget, 90-minute per-agent cap; client context corrected to 131,070.

Agent 0

Seed 100 · 26,083 bytes

Exit 0; delivered

Play Agent 0

Agent 1

Seed 101 · 27,055 bytes

Exit 0; delivered

Play Agent 1

Agent 2

Seed 102 · 23,562 bytes

Exit 0; delivered

Play Agent 2

Agent 3

Seed 103 · 25,991 bytes

Exit 0; delivered

Play Agent 3

Dual card — completed fleet

All four agents delivered and exited cleanly. Fleet wall 30:10; 32,768-token request budget, 60-minute per-agent cap.

Agent 0

Seed 100 · 24,939 bytes

Exit 0; delivered

Play Agent 0

Agent 1

Seed 101 · 24,074 bytes

Exit 0; delivered

Play Agent 1

Agent 2

Seed 102 · 25,022 bytes

Exit 0; delivered

Play Agent 2

Agent 3

Seed 103 · 22,429 bytes

Exit 0; delivered

Play Agent 3

Single card — first attempt

Three games produced; one clean delivery, two timeouts after producing files. Agent 0 produced no game. Fleet wall 60:00. Retained as failure evidence.

Agent 1

Seed 101 · 22,877 bytes

Exit 0; delivered

Play Agent 1

Agent 2

Seed 102 · 20,394 bytes

Exit 124; files delivered before timeout

Play Agent 2

Agent 3

Seed 103 · 22,387 bytes

Exit 124; files delivered before timeout

Play Agent 3